Gameplay Systems | Leadership | Design Polish
I build systems that play well, ship well, and look intentional.
My best work lives where technical depth, player experience, and presentation quality need to reinforce each other.
Core Advantage
Gameplay systems with the eye of a designer and the discipline of someone who has led teams for years.
That combination is what makes my work feel more complete than pure code on its own.
I am Gabriel "Synthix" Silva, a multi-disciplinary creator from Portugal focused on gameplay systems, live-server scripting, leadership, and visual direction. I started building mods and scripts young, and that systems-first way of thinking still drives how I work today.
Over the last several years I have been deep in Lua and FiveM, especially roleplay systems: inventories, progression loops, jobs, economy balancing, whitelisting flows, moderation tools, and gameplay features that need to feel smooth in live use, not only in prototypes.
Design has always stayed close to the code, which helps me shape interfaces, websites, promo assets, and branding so the technical side feels clearer, stronger, and more premium.