Gabriel "Synthix" Silva
Lua/FiveM frameworks, Gameplay Developer, and Community Management.
I ship live multiplayer systems, lead game communities, and deliver polished experiences across Lua, C++, and other prototypes.
- Lua / C++ / C# / SQL
- FiveM Framework Engineer
- Graphic Design
Follow My Journey
Documenting my path from factory work to remote gameplay programmer with daily dev diaries.
Technical & Creative Toolkit
Stack I use to ship frameworks, live ops, and polished visuals
Programming Languages
- Lua (advanced), SQL, C#, C++, Visual Basic
- HTML/CSS, JavaScript, Pascal
Frameworks & Engines
- FiveM frameworks: ESX, QBCore, vRP, custom Syn Network framework
- Unreal Engine prototypes in Blueprints & C++
- Persistence, live ops, and analytics tooling
Design & Media
- Branding, UI polish, advertisement showcases
- Adobe Suite, video production
- Photography, audio mixing, content direction
Medusa Roleplay - Syn Network
Live server, frameworks, and ops
Hosted at playmedusa.ovh · Portfolio path: playmedusa.ovh/synthix.
Live Syn Network Framework
Systems Delivered
- Inventory persistence with logging.
- Dynamic economy with jobs (bus, taxi, mining), robberies, and activity pacing.
- Staff tooling for moderation, live ops toggles, and logs.
Built for uptime, auditing, and cross-role balance.
Community Ops
- Weekly update and changelog comms across Discord.
- Event scripting with fast turnaround hotfix pipeline.
- Cross-role coordination for staff and partners.
Daily comms, staffing, and creator partnerships.
Join & Explore
Jump into the community and watch the framework in action.
FiveM Articles & Scripts
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Highlights - Systems & Features
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Core Gameplay Systems
- Networking & Sync: server-authoritative states, entity net-sync, anti-abuse timers.
- Persistence: inventory, attachments, ammo, player data, and tunings stored safely.
- Economy & Banking: secure debits/credits, audit logs, recovery and rollback paths.
- Combat & Items: status effects (smoke/gasmask), buffs (energy drink), clean equip/unequip.
- Police/Crime Loops: laundering with alert probability, dismantle vs recovery risk balancing.
- Activities & Progression: mining with XP/levels/VIP, races with checkpoints and timing.
- Live Ops & Tooling: staff tools, tunings persistence, admin panels, Discord integration.
Featured Projects
Unreal Mini-Project - Systems Sandbox
Blueprints + C++: interaction, pickups, simple AI, save/load. Focus on gameplay systems quality.
FiveM - Roleplay Systems Pack
Inventory, progression, tools, persistence, live ops. Proven on live servers (Syn/Medusa).
Achievements & Impact
Quick hits on delivery and leadership
⚡ Fast Delivery
Built and shipped a full Syn Network framework in under two weeks - 395 updates in 16 days.
🧠 Systems Design
Designed loot progression, skill levels, and dynamic economy loops that keep players invested.
🤝 Community Stewardship
16 years launching and managing private servers and gaming communities end-to-end.
🌟 Client Recognition
Freelance track record with 27 satisfied clients - all 5-star feedback.
Testimonials
Client & community feedback
Leadership & Community Ops
Operational rituals that keep teams shipping with calm
Operational Leadership
I run live ops like product sprints: planning, prioritising, and broadcasting updates so players and staff stay aligned.
- Roadmaps balancing feature drops with live maintenance.
- On-call incident response playbooks for staff.
- Data-backed iteration using player metrics and feedback.
Community Building
Sixteen years creating and moderating servers across genres, building trust loops between devs, staff, and players.
- GunZ, Flyff, Aion, Ragnarok, MU Online, Travian.
- GTA SA-MP and GTA RP evolving into Syn Network.
- Event programming, creator partnerships, live content.
Logistics Mindset
Experience in logistics teams gives me scalable processes - documentation, daily standups, and escalation paths that keep projects moving.
- Documented playbooks, escalation ladders, and shift handoffs.
- Metrics dashboards closing the loop on delivery and quality.
Strengths & Growth
Delivery traits and the skills I'm levelling next
Strengths
- Creativity: I solve gameplay problems with fresh ideas backed by player data.
- Resilience: Fast learner who iterates quickly with feedback.
- Teamwork: Empathy for players and staff keeps collaboration smooth.
Growth Focus
- Guarding against taking on too much solo by delegating earlier.
- Balancing polish with speed when shipping under pressure.
About Gabriel
Designer, programmer, and community builder from Portugal
I am Gabriel "Synthix" Silva, a Portuguese gameplay programmer, designer, and content creator. I thrive on crafting unique concepts and taking on challenges across design, coding, and gaming.
I have been scripting in Lua/FiveM for over 5 years with a deep focus on roleplay systems. Before that, I was building mods and scripts from age 11, which taught me how to design core gameplay mechanics and multiplayer systems from the ground up.
Design has always been part of the journey: I started in Photoshop back when the logo was still the feather, sharpening my eye for branding, UI polish, and advertisement that now elevates every game project I touch.
Today I’m transitioning that systems mindset into Unreal Engine, blending Blueprints and C++ toward fully remote roles across indie, startup, and tools teams. Alongside Medusa development I publish a daily Dev Diary sharing tasks, progress, and learnings with the community.
Objective
My goal is to secure a full-time remote gameplay programming role where I can grow and evolve while contributing to live projects — moving beyond part-time work and applying the multiplayer systems expertise I’ve built through years of server development.
Contact
Contacts & Socials
Email: synthixsilva@gmail.com
Phone: +351 916 566 366
Discord: Synthix
Twitch: twitch.tv/imsynthix
Instagram: @synthixsilva
Facebook: facebook.com/Necsium
Discord (Medusa): discord.gg/medusaroleplay
Dev Diaries: discord.gg/3JMeMN2fDS
My Links
Code Portfolio: GitHub/Synthix-git
Fivem Code: GitHub
Videos & Code Showcase: Google Drive
Unreal Engine Showcase: Google Drive
Graphic Design: Flickr Portfolio
CV: Google Doc